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Indie Projects

A showcase of my personal journey in game development, featuring game jam highlights, rapid prototypes, and independent side projects.

Double click on the images below to explore each project.

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Arctic Arena, 2025

Team size: solo

Role: : Level designer

Dev Time: ~ 3 weeks

Background

Developed using Halo Infinite’s Forge editor, Arctic Arena is a Free-for-All (FFA) Deathmatch map featuring four distinct thematic zones. As my first encounter with the Halo franchise, this project served as a personal challenge to deconstruct the series' core combat mechanics and integrate them into a cohesive level layout, as well as learning a new tool: its level editor.

  • Verticality & Flow: The design prioritizes open spaces and vertical dynamics, offering players multiple entry points to every section—a crucial element for the chaotic nature of FFA gameplay.

  • Visual Signposting: By giving each zone a unique theme, I created intuitive landmarks that prevent player disorientation while maintaining visual variety.

  • Architectural Storytelling: Set on a frozen planet, the map blends three distinct architectural styles to tell a story of ancient civilization under modern exploration, creating a rich, immersive atmosphere.

The original wireframe mock up of the level.

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