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A Path of Exile inspired sword that I modeled using Maya and Zbrush. Textured made in Substance Designer and applied in Substance Painter.
A remodeled version of Heaven from Valorant. The entire scene is built by me in Maya, and textured utilizing Substance Alchemist.
A traditionally-made trim sheet I made through ZBrush and Photoshop. I then created this scene and applied it.
A remodeled version of the Fenrir bike from the Final Fantasy Series. Modeled and rendered in Maya.
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