
3D Artwork
While my current focus is on Design and Production, these works demonstrate my deep familiarity with the 3D pipeline and asset creation. This technical background allows me to communicate effectively with art teams and understand the visual constraints of a project. Click any image to view the full-rendered shots on ArtStation.
A Path of Exile inspired sword that I modeled using Maya and Zbrush. Textured made in Substance Designer and applied in Substance Painter.
A remodeled version of Heaven from Valorant. The entire scene is built by me in Maya, and textured utilizing Substance Alchemist.
A traditionally-made trim sheet I made through ZBrush and Photoshop. I then created this scene and applied it.
A remodeled version of the Fenrir bike from the Final Fantasy Series. Modeled and rendered in Maya.



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