
Timothy Chen - Game Designer and Production
"Game is a method of delivering experience, allowing the designer to interact and communicate with their players."
About me
My journey began with a simple curiosity: How are games made, and what drives their specific design choices? This fascination led me to the path of a designer, where I now take a hands-on approach to gameplay, level, system, and narrative design.
I pride myself on my ability to integrate, adapt, and balance complex player experiences, transforming creative visions into polished, playable realities.

Welcome to my portfolio! I’m Timothy Chen, a Game Designer and Producer currently pursuing my M.S. in Game Design and Development at RIT.

Highlighted Project

Lost Faith is an in-develop single player game. It combines deckbuilding, resource management, and dungeon crawling elements within a religious world, creating an unique experience in both gameplay and narrative. I am the game director and producer of the project, and it will be publish on Steam in summer, 2027.
Work Experience
2025 - Present
Grinding Gear Games, Remote
Localizer for Path of Exile and Path of Exile 2
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2024 - 2025
River Games Studio, Taipei
Game Designer for Pangea Odyssey
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2023-2024
Digicentre, Taipei
Game Designer and UI/UX Designer
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2022-2023
PTW, Remote
Localizer for Steam Indie Games and Apps