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Sphere on Spiral Stairs

Published Projects

These represent my most recent and polished contributions to the gaming industry. Double click on the images below to explore each project.

Animal Strikers
Pangea Odyssey
Your Average Bear

Animal Strikers, 2024

Team size: 4

Role: Producer, Lead Designer

Dev Time: ~ 8 months

Background

At Digicentre, I worked with a four-person team to develop Animal Striker, an P2P online multiplayer title created specifically to benchmark and showcase the studio's cloud server infrastructure. While the project relied on pre-made assets due to budget considerations, I focused my creative efforts on the mechanics and intense combat interaction systems, crafting a unique experience that highlights the server's stability. Although the project’s development was short-lived, it served as a critical proof-of-concept for the efficiency of integrated cloud services in indie game operations.

Contribution

As the visionary behind the original concept, I led the development of Animal Striker from its inception. When the project faced significant budget reallocations due to unforeseen financial constraints, I navigated the team through a critical strategic pivot. After scrapping several months of progress with custom assets, I spearheaded the transition to a pre-made asset workflow. I restructured our existing technical frameworks to ensure compatibility, allowing us to maintain a high-quality gameplay experience without missing key milestones.

This experience honed my ability to remain agile under pressure, demonstrating that I can lead a team to reassemble and deliver a polished product even when faced with drastic shifts in resources.

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