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Happy Gamer Family

Timothy Chen - Game Designer and Production

"Game is a method of delivering experience, allowing the designer to interact and communicate with their players."

About me

My journey began with a simple curiosity: How are games made, and what drives their specific design choices? This fascination led me to the path of a designer, where I now take a hands-on approach to gameplay, level, system, and narrative design.

I pride myself on my ability to integrate, adapt, and balance complex player experiences, transforming creative visions into polished, playable realities.

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Welcome to my portfolio! I’m Timothy Chen, a Game Designer and Producer currently pursuing my M.S. in Game Design and Development at RIT.

Work Experience

2025 - Present

Grinding Gear Games, Remote

Localizer for Path of Exile and Path of Exile 2 

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2024 - 2025

River Games Studio, Taipei

Game Designer for Pangea Odyssey

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2023-2024

Digicentre, Taipei

Game Designer and UI/UX Designer

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2022-2023

PTW, Remote

Localizer for Steam Indie Games and Apps

Address

Rochester, NY

Email

Connect

  • Discord
  • 領英

©2025 Timothy Chen copyrighted. Site is made with wix.com

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