
Monkey Business
MB is a Game Jam project done within 48 hours. It is a type to play turret defend game in which the player will play as a monkey, running a once failed business and restore its glory. I played as a the lead designer and producer during development, assigning tasks and polish game concept while dealing with time pressure.
Team size: 6
Role: Lead Design( gameplay, system, narrative, combat), Environment Art, UX design

Team size: 3
Role: gameplay, narrative, level design
To Village Mato
To Village Mato is a game jam project, with me being the main gameplay designer within the team. It is a narrative-driven, casual puzzle solving game with the main mechanic of breaking words into syllables then recombining them. My contribution includes gameplay, system, level, and narrative design.
Hive Quest
HiveQuest is a 2.5D turned-based adventure game, in which the player will play as a honey bee and find out the mystery behind the kingdom's stolen honey. I was part of the 3D artist teams, mainly responsible for the envrionmental assets and final render and post processing.
Team size: 8
Role: Environmental Artist, Renderer, level designer

Team size: 5
Role: Environmental Artist, Renderer, gameplay design, level design, vfx
Memory
Memory is a first-person explorer game that allows the player to experience the sadness and emptiness of forgetting and losing memory. We want the player to explore and reflect on this feeling, as we think losing memory as a concept can have multiple meanings and depth. I am in charge of the vfx and environment design, as well as the core gameplay loop.
Halo Map
Arcitc Arena is a map I made using Halo:Infinite's map editor. It is a free for all death match map that consist of 4 main areas that are unique in both layouts and envrionmental story telling.
Check on the showcase/gameplay footage on the right if you're interested!
