

Team size: 4
Role: Gameplay and System Designer
Code Unknown: Pinball Infinity, 2025
CU:PI is a fast-paced pinball battler with roguelike elements. Developed as a class project at RIT by a four-person team, I served as the lead designer, responsible for level, systems, combat, abilities, and UI design. In addition, I took on the role of producer, leading the team and managing scheduled milestones to ensure steady progress.
Pangea Odyssey, 2024
Pangea Odyssey is an adult action mobile game that I participated operating when I worked at River Games Studio. My work includes boss mechanic design, combat design, special event mini games design, general operative tasks( event planning, pricing, player data analyzing, customer service, etc).
The game was first published on Erolab, then published to DMM and Nutaku.
Some of my boss designs are displayed here.

Team size: 20 +
Role: Gameplay and System Designer
Your Average Bear, 2023
Your Average Bear was the capstone project I participated at University of Utah. It is a casual stealth indie game, in which the player needs to play as the bear to steal foods from human camps, and returning its find back to his animal friends. I am the main gameplay, system, and level designer, in charge of the entire level ( both tutorial and main level), as well as all the bear's tool set design.
Team size: 20 +
Role: Gameplay, level, and System Designer


Animal Strikers, 2023
A project I made at Digicentre to demonstrating its cloud service's online server strength. The project was made with 3 other team members that got shut down after a few months in development. Due to budget reasons the team could only afford premade asset from online stores, but I managed to pull of an interesting system design regarding the difficulties.
Team size: 4
Role: Gameplay, level, narrative, and System Designer